Importing vanilla biomes
Importing vanilla biomes to co-exist with the custom terrain
The plugin allow you to import vanilla biomes into the plugin. You will need to follow a couple of steps to do this without corrupting or ruining the world.
    1.
    Create a new custom biome (see this guide)
    2.
    Make the custom biome spawn by editing the world settings (see this guide)
    3.
    Add the native biome settings;
1
"nativeBiome": "mutated_jungle", //Tells the plugin the name of the native biome. Native biome names, names for 1.10 is listed here; http://jetpad.io/65d7ba2
2
"useNativePainting": true, //Spawn grass on the floor, stone in hilly areas etc.
3
"useNativeStructure": true, //Spawns trees and small structures like lakes, ice spikes etc.
4
"terrainSettings": {
5
"subTerrains": [
6
{
7
"provider": "MINECRAFT",//Tells the plugin that minecraft provide the biome and not the plugin
8
"name": "mutated_jungle", //Native biome name
9
"xModifier": 1.0,
10
"yModifer": 1.0,
11
"zModifer": 1.0,
12
"yOffset": 0
13
}
14
]
15
},
16
17
"nativeBiomes": [ //Need to match the native biome name to work correctly (Bukkit name)
18
{
19
"nativeBiome": "JUNGLE",
20
"chance": 0.8
21
}
22
],
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The native biome name can be found using the ID to the biome. The ID to biome can be found here.
The table to find the right name can be found here. It is a snippet of the biome code in spigot 1.11 (second name in the "table", Eg. "mushroom_island_shore");

Support

If you have any issues with any of the settings in this file, make sure to contact our support team at Discord.
Last modified 1yr ago
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